If there are two or more bats on the page, players must play the closer note first. As each key is played, the bats will flutter off. Play on the island consists of eight locations and two specials.Īt the Clock Tower, players must help one of the inhabitants make music by moving their finger over the keys as the bat-notes appear and then clicking the mouse to press the key. They need 25 keys to free all the children. For every 5,000 points earned, players receive one key to Mrs. After all four card quests have been fulfilled players will normalize one child. ![]() If players successfully complete both tasks, they rescue one of the classmate's belongings. Each of the four cards has two tasks on it. She will show you the child you are attempting to rescue and present you with four cards. ![]() ![]() ![]() Players start at the wagon of Palmreeda, the seer. Players move between sites on the island by clicking on a map, not unlike Kingdom: The Far Reaches. In this incarnation, the game is an adventure, asking players to rescue their 13 classmates who have been turned into monsters by their substitute teacher Mrs. JumpStart Adventures 4th Grade: Haunted Island is a fun game that teaches kids an entire year of fourth grade curriculum in one game.
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